![]() ![]() Having a tough time keeping the three outputs from a cracking plant going over time. ![]() Otherwise I might over do it just to be safe, or under do it and realize the mistake a very long time in the future when I am building stuff I don't even realize now they exist. I guess I could find out by myself through trial and error, but I'd rather focus on the layout of the oil processing setup if I would already know how many chemical plants to use and where to place pumps and tanks in the processing line. Where should I place tanks and pipes and in which order? Is overkill having too many tanks placed down to act as buffers? Should I place tanks before and after a chemical process? Where should I place the pumps? Basically, how much do I overdo it if I go with something like Refineries -> Pump -> Tank -> Pump -> Cracking -> Pump -> Tank -> Pump -> Other cracking, and so on. Setting conditions for the pipes and the best way to place them, along with some storage tanks. I assume the extra 2 refineries would just go idle from time to time and it's better to have them on, rather that destroy them? Would the extra 2 mess up with a very delicate balance?Īlso, there's another thing I'm trying to wrap my brain around. ![]() Can someone tell me if/how this messes with the above ratio? Does it matter? For 8 refineries is 2 lubricant plants enough? Or, better yet, for 10 refineries, since actually I already built 10 refineries before arriving to the advanced processing part of the game. But I'm now also finding out that I can use heavy oil to produce lubricant. I found out that the near optimal setup from refining to cracking is 8:2:7. You'll still need to use the wood gasification or oil pumped from wells and processed into petroleum gas to get enough sulfuric acid.)īoth processes are real and are "scaled" to game values (minus an ingredient for the second recipe as it's not readily available already in game), but let me know if you see anything balance breaking.I'm a beginner on my first serious factory playthrough, and I've just bumped into the advanced oil processing. (Please note, the wood to oil process is not meant to be self sufficient. This means that you can take wood into the Advanced Wood Gasification, produce petroleum gas for sulfuric acid development, and then feed this into the Advanced Wood to oil Processing with more wood to get crude oil out. With 6 wood and 10 sulfuric acid, it will produce 15 crude oil (with a little sulfuric acid left over that you need to route back around). The second tech and recipe, Advanced Wood to Oil Processing, is available after researching the previous tech and Sulfuric Acid and unlocks its associated recipe. Put 6 wood into a chemical lab and it'll produce 35 petroleum gas. Both techs for unlocks require only red & green science packs.įirst tech and recipe, Advanced Wood gasification, is available after researching Oil Processing and unlocks its associated recipe. This mod uses all vanilla items and fluids, adding nothing new that requires additional logistic chains to deal with. 0.0.5 (9 months ago) Factorio version: 0.17 - 1.1 Downloaded by: 1.48K usersĪdds two new recipes used in chemical plants with associated tech unlocks for use in converting unused wood into oil products.
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